This is the home stretch, but also a good significant chunk of code — particularly in this post. It’s time to create the game mechanics that matter: combat . We’re going to be covering some new ground here, and it’s the first of many…
Let's Make a Game: Invaders (Part 4)
Let's Make a Game: Invaders (Part 3)
We’re reaching the halfway point here, folks! In this post, we’re going to cover quite a bit of ground: Add our playable “hero” to the game. Make our player controllable using the left and right arrow keys. Create all of our alien…
Let's Make a Game: Invaders (Part 2)
You’re back! Coolsies. Let’s jump straight in, eh? Bootstrapping Phaser Whether you have a driver’s license or not, we’re all pretty familiar with how cars start. It won’t instantly turn itself on as soon as you sit down (I can’t speak…
Let's Make a Game: Invaders (Part 1)
You came here to make something, so let’s make something! How about a game that we can play in our web browser?! Y’know what? Let’s kick it Old Skool , and create a classic space-based shoot-‘em-up. Let’s make Invaders . ARE YOU…
JavaScript 101
I know, I know. “I want to build something,” I hear you screaming uselessly at your screen. I get it, I do. And my very next post will make up for it, I promise. However, before we do that we have to chat about some basic terminology…
Setting Up a Dev Environment
I’m already proud of you. It doesn’t matter why you’re learning to code, but that you are learning to code. Maybe you’ll love it; maybe you won’t. Getting started on anything new is always the most scary part, but you’re here…
I'm Back. Again.
“Wait. What happened to your other blog?” Good question. It turns out that the blogging software that I was using has now transitioned to being more of a paid solution. That’s great for the developers of that software, but as a…